![]() ![]() It’s also worth noting that the load times on this game are fantastic, with opening the game and being able to play being a matter of seconds which makes it easy for some quick 20 minute sessions.īut let’s get to the real seller of this game – the fact you can destroy nearly everything in the game. The game does do that thing of injecting random creepy noises while you’re in the game world and whilst it doesn’t creep me out, it does add a bit of atmosphere when you’re in a new area and don’t know where you’re gong. There’s no real soundtrack to speak of, with some calm campfire music and generic grunts for damage and zombie screams when you knock them dead. When it comes to the games sound design it matches the games graphics – nothing special, but alright. I still haven’t explored all the map but it’s always interesting to see what the next area throws at me as so far we’ve had suburban areas, snowy tundras, jungles and deserts with their own distinct personality. What’s also great is the game runs at a smooth 60fps, but then again the game isn’t pushing any boundaries so that’s expected. Vibrant bright settings with unique areas. Oddly the general design and feel of the games colour / models reminds me of Fortnite. It’s pleasant to look at and not the same grey / brown mess that is a lot of other zombie games. What is worth mentioning however is how vibrant the games colour pallet is, with each area having it’s own flair and distinct biomes that pop out. Character / asset models are very straight forward and it’s clear what they are but this game isn’t the PS5 being pushed to its limits. Graphically the game is nothing amazing but looks fine. Better gear obviously means you stand a better chance of surviving against the hoards of zombies you’ll come across, and you will come across a lot as the game map is HUGE and you’ll need to explore the major corners of the map in order to escape. ![]() The main mechanic of Dysmantle is that nearly everything can be broken down for supplies which can then be used to craft better gear, which in turn can be used to break down materials for better supplies. You’re just some guy on an island, trying to escape. No over the top cutscenes or trying to establish heavy backstory. It’s all very straight stuff and that’s what I first liked about the game, after a very quick initial opening it throws you straight into the game. Your character must explore the island to find the necessary gear he needs to escape, whilst upgrading his own gear to find better loot, and survive. The open world scavenge, loot and craft system was becoming overdone – then I came across ‘Dysmantle’, another open world crafting zombie survival where the main gameplay element is destroying scenery, looting and crafting.ĭysmantle is a open world post apocalyptic zombie survival game (Had to get them all in) where you take control of an unnamed protagonist who leaves his bunker after a zombie outbreak to find his home island totally overrun by zombies (I believe they’re called ‘scrappers’ here). This became the norm for many games as the years went on and crafting / survival became an integral part of a lot of major games from all genres over the next few years, and it started to become a bit of a joke in a way with every new Steam Indie game claiming to be next “Open world crafting survival game” everyone would want to play. At the same time you scavenged for parts to improve your gear so you could better survive in whatever wasteland you were put in. ![]() ![]() Fallout 3/ New Vegas, Dayz and even Minecraft are some great examples of games where had enemies you could attack, but more emphasis was but on your characters well being by keeping them fed, sheltered and healthy. Games were becoming less about the idea of shooting enemies, but more about the survival aspect. Resident Evil pioneered this genre with its classic titles, and many games followed, with most leaning towards to blood and gore of shooting zombie hoards, however it wasn’t until the early 2010s with the zombie revival that the ‘survive’ aspect came more into play. Zombie games were a pretty easy genre to create as you didn’t need to create elaborate stories, set pieces or mechanics as the concept of ‘survive’ sold it self. The hype was everywhere and plenty of games rushed to take advantage of the trends of the time. The early 2010s went through a bit of a zombie revival with a media frenzy of games, tv shows and movies such as Dead Island, The Walking Dead and World War Z. ![]()
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